A practice of a narrative lesson model using fables based on the OC2-RD2 technique in the teaching of computer programming
DOI:
https://doi.org/10.26668/businessreview/2018.v3i2.97Keywords:
Fábulas, Ensino, Computação, Metodologia AtivaAbstract
The purpose of this article is to present a computer programming class practice that has been used as an alternative to learning and that may possibly lead the learner to a positive state of knowledge absorption through dynamic classes using techniques based fables OC2-RD2. OC2-RD2 (Objective, Setback, Catastrophe, Reaction, Dilemma, and Deci- sion) is defined as an interactive narrative technique in a face-to-face learning environment, speci fi cally in the higher education course of Computing, using fables, a story involving scenes in the third person: "Objective," "Setback," and "Catastrophe," and which in turn leads learners to certain behaviors in 1st person scenes: "Reactions, Dilemma, and De-division." This technique stands out as a supporter to the teacher in his classes, applying narrative scenarios that stimulate the learner to participate and contextualize the proposed subject. The OC2-RD2 has as a challenge, through the use of auxiliary narratives, the teacher in his or her classroom regency, leading to a continuous, efficient, dynamic and objective learning that may possibly minimize problems related to learning difficulties, which are often related to logical reasoning.Downloads
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